Rendering Issues
Pink / Magenta Materials
Objects appear pink/magenta when materials or shaders are missing or not compiled.
Causes:
- WEAVR Rendering folder not imported correctly
- Project not configured for the correct render pipeline
- URP asset not assigned as the active pipeline
Solutions (try in order):
- Go to WEAVR > Setup > Project For > and re-run the setup for your target platform
- In Project window: select
WEAVR/Essential/Rendering→ right-click → Reimport - In
Edit > Project Settings > Graphics, verify the Scriptable Render Pipeline Settings field points to a WEAVR URP asset - If still failing: select
WEAVR/Essential/Runtime→ right-click → Reimport
Missing Renderer Features
FwdForwardRenderer_LowEndMobile is missing RendererFeatures
Solution: Reimport WEAVR/Essential/Rendering folder.
Missing Post-Processing Effects
If bloom, depth of field, or other post-processing effects are missing:
- Verify the Universal Render Pipeline Asset has Post Processing enabled
- The camera must have a Volume component with the correct Layer Mask
- Reimport
WEAVR/Essential/Renderingif the WEAVR post-processing features are missing
Outline Effect Not Working
- Ensure the WEAVR Outline Renderer Feature is present in your URP Renderer asset
- Run WEAVR > Setup > Project For > to re-apply the correct renderer configuration
- The target object must use a material that supports the outline effect (Standard URP materials are supported)
VR Rendering Issues (Stereo)
For VR, set Stereo Rendering Mode to Single Pass Instanced in XR Plug-In Management for best performance.
If you see stereo artifacts:
- Check that URP is configured for XR: in the URP Asset, enable XR Compatibility
- In the Renderer, ensure MSAA is set appropriately for your headset