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Version: 3.0.0

Exit Conditions

An Exit Condition is an evaluation element that needs to be true to trigger a navigation event and go on with the procedure flow. Conditions can be combined to get more complex logic expressions. You can assign Exit Conditions to steps.

Exit conditions are divided in: Animations, Assistant, Control Flow, Generic, Interaction System, Object, Speech, Variables.

Categories​

CategoryConditions
AnimationAnimator Value
AssistantCheck Assistant Executed, Assistant Is Moving
Control FlowCondition Valid For, Is Execution Mode, On Previous, Procedure Button Pressed, Procedure Button State, Procedure Toggle State Changed, Procedure Toggle State, Event Raised, Player UI Component Changed, Error Committed, Waiting Time, Keep Flow Alive
GenericGeneric Value, Generic Comparison, Value Has Changed, Query Method, Input Action Condition, Math Expression
Interaction SystemExecutable, Push Button, Door Value, Door Precise Value, Door Lock, Door is Locked, Door State, Connectable is Connected, Connectable is Connected To, Connectable Value, WEAVR Object is Grabbed, WEAVR Object is Grabbable, Switch Value, Path Movement, Paint Percentage
ObjectsDistance Between Objects, Object is in Area, Object is Active, Object is Visible by Camera, Visually Inspect, Simple Visual Inspection, Button is Pressed, Integrity Check
SpeechSpeech Recognition
VariablesGet Variable, Variable Value Changed, Check Variable Time