Interaction System Conditions
Executable Condition
The condition checks if a target executable has been executed or not.
| Property | Function |
|---|---|
| Target | Target executable |
| Has Executed | Check if the executable has been executed or not |
Push Button Condition
The condition checks if the push button has been pressed or not.
| Property | Function |
|---|---|
| Target | Target push button |
| Is pushed | Check if the push button has been pushed or not |
Door Value Condition
The condition checks if the door is in a certain state.
| Property | Function |
|---|---|
| Target | Target door |
| Is Equal To | State to check |
Door Precise Value Condition
The condition evaluates the door Open Value.
| Property | Function |
|---|---|
| Target | Target door |
| Value | Value to check |
| Evaluation | Type of evaluation |
Door Lock Condition
The condition checks if the target door lock is locked or not.
| Property | Function |
|---|---|
| Target | Target door lock |
| Is Locked | Check if the door lock is locked |
Door is Locked Condition
The condition checks if the target door is locked or not.
| Property | Function |
|---|---|
| Target | Target door |
| Is Locked | Check if the door is locked |
Door State Condition
The Door State condition checks the state of the door.
| Property | Function |
|---|---|
| Target | Target door |
| Is | State to check |
Connectable is Connected Condition
The condition checks if the target connectable is connected or not.
| Property | Function |
|---|---|
| Target | Target connectable |
| Is Connected | Check if the connectable is connected |
Connectable is Connected To Condition
The condition checks if the target connectable is connected to a certain object.
| Property | Function |
|---|---|
| Target | Target connectable |
| Connected To | GameObject to check |
Connectable Value Condition

The Connectable Value condition evaluates the state value of a connectable interaction object.
| Property | Function |
|---|---|
| Target | Target connectable |
| Point | Target interaction point (connectable point) |
| Point Index | Connection Point index |
| Field | Field to check, if distance from target or rotation from target |
| Is | Comparison Operator |
| Value | Value to check |
WEAVR Object is Grabbed Condition
The condition checks if the target WEAVR Object is grabbed or not.
| Property | Function |
|---|---|
| Target | Target WEAVR Object |
| Is Grabbed | Check if the WEAVR Object is grabbed |
WEAVR Object is Grabbable Condition
The condition checks if the target is grabbable or not.
| Property | Function |
|---|---|
| Target | Target WEAVR Object |
| Is Grabbed | Check if the WEAVR Object is grabbable |
Switch Value Condition
The Switch Value condition checks the value state of the switch.
| Property | Function |
|---|---|
| Target | Target Switch |
| Has State | Switch's state number (State 0, State 1, State 2, ...) |