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Version: 3.0.0

Assistant Conditions

These conditions react to the state of the in-scene WEAVR Assistant (DAISY). They let a step wait for the assistant to finish an action or to start/stop moving. See the DAISY page for how to set up the assistant in a scene.


Check Assistant Executed​

The Check Assistant Executed condition becomes true once the WEAVR Assistant has executed its associated action (for example, after the assistant has completed an interaction it was asked to perform). It listens to the assistant in the scene and is satisfied as soon as the execution is reported.

Check Assistant Executed condition

PropertyFunction
Can SkipAllows the condition to be skipped.
note

The condition looks for a WEAVR Assistant in the scene when the step starts. If no assistant is present, the condition will not be satisfied.


Assistant Is Moving​

The Assistant Is Moving condition checks whether the WEAVR Assistant is currently moving (for example while following waypoints or the player). You can invert the check to wait for the assistant to stop instead.

Assistant Is Moving condition

PropertyFunction
Can SkipAllows the condition to be skipped.
Check If MovingWhen enabled, the condition is true while the assistant is moving; when disabled, the condition is true while the assistant is stopped.
note

The condition requires a WEAVR Assistant in the scene. If none is found, it evaluates as false.