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Billboard System

The components inside this group (Billboard and Billboard Element) lets you create custom Billboards. To work in the procedure, the Billboard object needs:

  • The Billboard component: allows managing the billboard as an object in the scene.
  • Canvas as a child: contains the elements (texts, images, etc.) of the billboard. To set these elements in the procedure, each element needs to have the Billboard Element component.
note

You can find Billboard examples inside WEAVR\Essential\Assets\Prefabs\Billboards.


Billboard Element

Billboard Element


Billboard Component

Billboard Component

The Billboard component allows managing the billboard as an object in the scene by customizing the following properties.

PropertyFunction
Ignore Render DepthIf enabled, the billboard is not occluded by other objects in the scene
Start Point OffsetIf enabled, the start position of the billboard line is set in respect to the transform of the focused object (this setting can be set in the Billboard actions)
End Point OffsetIf enabled, the end position of the billboard line is set in respect to the transform of the focused object (this setting can be set in the Billboard action)
Text Component / Text ElementThe GameObject containing the billboard text. If it is a TextMeshPro – Text (UI) it is referenced in Text Component, if it is a Text it is referenced in Text Element
Show Connecting LineIf enabled, the line connecting the billboard and the object is shown
Animate DurationHow long the billboard animates when it appears in the scene
Keep Relative PositionIf enabled, the billboard keeps the same relative position with respect to the focused object and does not rotate
Look at CameraIf enabled, the billboard always faces the camera
Pivot AxisRotational axis of the billboard when facing the camera. Camera Align = Billboard rotates with the camera view. Up = Billboard rotates only on a vertical axis. Free = Billboard rotates on three axes
Dynamic SizeIf enabled, the billboard size changes regarding the camera distance
Springy ResizeIf enabled, the billboard animates when resized
Size to Screen RatioPercentage of the camera view that the billboard occupies. It is with respect to the screen width and restricted to the minimum and maximum world sizes
Word Size LimitsBillboard size in the virtual world will be constrained between the min. and max. limits (in meters)
Distance LimitsBillboard will be visible to the camera if their distance is between the specified range (in meters)
Fade DistanceDistance from the Distance Limits property at which the billboard starts to fade
Line SettingsVarious settings regarding the line connecting the billboard and the object