Camera Components
In this section, you will learn about the following components:
- Look At Camera
- Look At Object
Look At Camera

The Look At Camera component makes the GameObject always point at the camera when you move.
| Property | Description |
|---|---|
| Camera To Face | Camera you want the object to look at |
| Rotating Transform | Target GameObject |
| Rotation Time | Makes the animation smoother |
| Invert Canvases | Invert Canvases, following the camera |
Look At Object
This component allows you to keep a GameObject oriented towards the user.
| Property | Description |
|---|---|
| Pivot Axis | Specifies the axis about which the object will rotate |
| Target Transform | Specifies the target to which we will orient. If no target is specified, the main camera will be used |